Fix large image attachments not showing (#1043)

* fix for too large image attachments not fitting into GL texture

* Don't use context!!
This commit is contained in:
Ondřej Hruška 2019-02-16 14:31:41 +01:00 committed by Konrad Pozniak
commit fcc67c6918
4 changed files with 35 additions and 1 deletions

View file

@ -301,8 +301,15 @@ class AccountMediaFragment : BaseFragment(), Injectable {
itemBgBaseHSV[2] = random.nextFloat() * (1f - 0.3f) + 0.3f
holder.imageView.setBackgroundColor(Color.HSVToColor(itemBgBaseHSV))
val item = items[position]
val maxW = holder.imageView.context.resources.getInteger(R.integer.media_max_width)
val maxH = holder.imageView.context.resources.getInteger(R.integer.media_max_height)
Picasso.with(holder.imageView.context)
.load(item.attachment.previewUrl)
.resize(maxW, maxH)
.onlyScaleDown()
.centerInside()
.into(holder.imageView)
}

View file

@ -74,6 +74,9 @@ class ViewImageFragment : ViewMediaFragment() {
result
}
val maxW = photoView.context.resources.getInteger(R.integer.media_max_width)
val maxH = photoView.context.resources.getInteger(R.integer.media_max_height)
// If we are the view to be shown initially...
if (arguments!!.getBoolean(ViewMediaFragment.ARG_START_POSTPONED_TRANSITION)) {
// Try to load image from disk.
@ -81,6 +84,9 @@ class ViewImageFragment : ViewMediaFragment() {
.load(url)
.noFade()
.networkPolicy(NetworkPolicy.OFFLINE)
.resize(maxW, maxH)
.onlyScaleDown()
.centerInside()
.into(photoView, object : Callback {
override fun onSuccess() {
// if we loaded image from disk, we should check that view is attached.
@ -169,10 +175,15 @@ class ViewImageFragment : ViewMediaFragment() {
}
private fun loadImageFromNetwork(url: String, photoView: ImageView) {
val maxW = photoView.context.resources.getInteger(R.integer.media_max_width)
val maxH = photoView.context.resources.getInteger(R.integer.media_max_height)
Picasso.with(context)
.load(url)
.noPlaceholder()
.networkPolicy(NetworkPolicy.NO_STORE)
.resize(maxW, maxH)
.onlyScaleDown()
.into(photoView, object : Callback {
override fun onSuccess() {
finishLoadingSuccessfully()