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Add game reset
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3 changed files with 14 additions and 0 deletions
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@ -19,6 +19,16 @@ void swap_grids(void) {
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back_grid = temp;
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}
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void reset_game(void) {
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// Clear the back and front grid
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memset(back_grid, 0, GRID_SIDE * GRID_SIDE);
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memset(front_grid, 0, GRID_SIDE * GRID_SIDE);
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// Then add two random tiles
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add_random_tile();
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add_random_tile();
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}
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uint8_t *get_front_grid(void) {
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return front_grid;
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}
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@ -12,6 +12,7 @@ typedef enum {
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RIGHT
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} step_direction;
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void reset_game(void);
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uint8_t *get_front_grid(void);
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uint8_t *step_game(step_direction dir);
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uint8_t add_random_tile(void);
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@ -7,6 +7,7 @@
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#include "mem_registers.h"
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#include "mem_map.h"
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#include "input.h"
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#include "game_logic.h"
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void __low_level_init(void);
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@ -26,6 +27,8 @@ void __low_level_init(void) {
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__task int main(void) {
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key k;
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reset_game();
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while(1){
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lfsr_update();
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k = read_kb();
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