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Add initialization code
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2 changed files with 6 additions and 1 deletions
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@ -1,5 +1,6 @@
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(define memories
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(define memories
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'((memory zeroPage (address (#x72 . #xdf)) (type ram) ;;; Should be starting at 0x56, ending at 0xff, but experiments in the monitor have shown doc is not to be trusted
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;;; '((memory zeroPage (address (#x72 . #xdf)) (type ram) ;;; Should be starting at 0x56, ending at 0xff, but experiments in the monitor have shown doc is not to be trusted
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'((memory zeroPage (address (#x56 . #xff)) (type ram) ;;; Should be starting at 0x56, ending at 0xff, but experiments in the monitor have shown doc is not to be trusted
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(section registers zpage zzpage))
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(section registers zpage zzpage))
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(memory firstPage (address (#x100 . #x1ff)) (section stack))
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(memory firstPage (address (#x100 . #x1ff)) (section stack))
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(memory reserved (address (#x200 . #x7ff)) (type ram))
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(memory reserved (address (#x200 . #x7ff)) (type ram))
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@ -11,7 +11,11 @@
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#include "game_graphics.h"
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#include "game_graphics.h"
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#include "monitor_subroutines.h"
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#include "monitor_subroutines.h"
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// External initialization requirements
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#pragma require __preserve_zp
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#pragma require __preserve_zp
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//#pragma require __call_heap_initialize
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#pragma require __data_initialization_needed
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// Make sure the loading screen is included
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// Make sure the loading screen is included
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#pragma require __loading_screen
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#pragma require __loading_screen
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