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Add code to use the charset in ROM
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9 changed files with 60 additions and 4 deletions
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@ -8,6 +8,7 @@
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#include "line_data.h"
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#include "game_logic.h"
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#include "tiles.h"
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#include "charset.h"
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#include "monitor_subroutines.h"
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#define SCREEN_WIDTH_B 40
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@ -61,6 +62,20 @@ void ddraw_single_tile(uint8_t offset) {
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}
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}
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void draw_number(uint16_t n, uint8_t len, uint8_t x, uint8_t y) {
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uint8_t buf[len];
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// Decode the number into the buffer
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num_to_decbuf(n, len, buf);
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for(uint8_t row = 0; row < CHAR_HEIGHT; row++) {
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uint16_t offset = line_offset_map[y + row];
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for(uint8_t col = 0; col < len; col++) {
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back_buf[(offset + (len - 1) - col) + x] = CHARSET[NUM_OFFSET + (buf[col] * CHAR_HEIGHT) + row];
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}
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}
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}
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void draw_tiles(void) {
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uint8_t* grid = get_front_grid();
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