Add instruction text

This commit is contained in:
hkz 2025-07-26 11:55:38 +02:00
commit 56c290ed50

View file

@ -93,20 +93,19 @@ static const uint8_t box_new_hi_score[BOX_WIDTH] = {
0, 0,102, 0, 23, 5, 0, 7, 15, 20, 0, 1, 0, 14, 5, 23, 0, 8, 9, 7, 8, 45, 19, 3, 15, 18, 5, 33, 0,102, 0, 0
};
#define INSTR_BOX_WIDTH 14
#define INSTR_BOX_HEIGHT 8
#define INSTR_BOX_WIDTH 12
#define INSTR_BOX_HEIGHT 6
#define INSTR_BOX_SIZE (INSTR_BOX_HEIGHT * INSTR_BOX_WIDTH)
#define INSTR_BOX_X 27
#define INSTR_BOX_Y 114
#define INSTR_BOX_X 28
#define INSTR_BOX_Y 135
static const uint8_t instruction_box[INSTR_BOX_SIZE] = {
103, 88, 88, 88, 88, 88, 88, 88, 88, 88, 88, 88, 88,104,
89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89,
89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89,
89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89,
89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89,
89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89,
89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89,
105, 88, 88, 88, 88, 88, 88, 88, 88, 88, 88, 88, 88,106
3, 21, 18, 19, 15, 18, 0, 0, 11, 5, 25, 19,
19, 12, 9, 4, 5, 0, 0, 20, 9, 12, 5, 19,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
5, 17, 21, 1, 12, 19, 0, 13, 5, 18, 7, 5,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
18, 5, 1, 3, 8, 0, 0, 50, 48, 52, 56, 33
};
@ -143,22 +142,10 @@ void draw_game_background(uint16_t hi_score) {
// Draw the high-score. This won't change at every turn, so makes sense to just draw once
direct_draw_number(hi_score, HIGH_TEXT_WIDTH, HIGH_TEXT_X, HIGH_TEXT_Y, front_buf);
/*
// Draw instruction box
for(uint16_t tile = 0; tile < INSTR_BOX_SIZE; tile++) {
if(!instruction_box[tile]) continue;
uint8_t x = tile % INSTR_BOX_WIDTH;
uint8_t y = tile / INSTR_BOX_WIDTH;
uint8_t invert = instruction_box[tile] & 0x80;
uint8_t ch_num = instruction_box[tile] & 0x7F;
for(uint8_t row = 0; row < CHAR_HEIGHT; row++) {
uint16_t offset = line_offset_map[INSTR_BOX_Y + (y * CHAR_HEIGHT) + row] + INSTR_BOX_X + x;
front_buf[offset] = invert ? ((~CHARSET[(ch_num * CHAR_HEIGHT) + row]) & 0x7F) : CHARSET[(ch_num * CHAR_HEIGHT) + row];
}
}
*/
draw_graph_char_box(INSTR_BOX_X, INSTR_BOX_Y, INSTR_BOX_WIDTH, INSTR_BOX_HEIGHT, instruction_box, front_buf);
// Copy the data from display page 1 to 2
memcpy((void*)DISPLAY_PAGE_2, (void*)DISPLAY_PAGE_1, DISPLAY_PAGE_SIZE);