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Add instruction text
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1 changed files with 14 additions and 27 deletions
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@ -93,20 +93,19 @@ static const uint8_t box_new_hi_score[BOX_WIDTH] = {
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0, 0,102, 0, 23, 5, 0, 7, 15, 20, 0, 1, 0, 14, 5, 23, 0, 8, 9, 7, 8, 45, 19, 3, 15, 18, 5, 33, 0,102, 0, 0
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};
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#define INSTR_BOX_WIDTH 14
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#define INSTR_BOX_HEIGHT 8
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#define INSTR_BOX_WIDTH 12
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#define INSTR_BOX_HEIGHT 6
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#define INSTR_BOX_SIZE (INSTR_BOX_HEIGHT * INSTR_BOX_WIDTH)
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#define INSTR_BOX_X 27
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#define INSTR_BOX_Y 114
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#define INSTR_BOX_X 28
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#define INSTR_BOX_Y 135
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static const uint8_t instruction_box[INSTR_BOX_SIZE] = {
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103, 88, 88, 88, 88, 88, 88, 88, 88, 88, 88, 88, 88,104,
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89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89,
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89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89,
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89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89,
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89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89,
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89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89,
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89, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 89,
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105, 88, 88, 88, 88, 88, 88, 88, 88, 88, 88, 88, 88,106
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3, 21, 18, 19, 15, 18, 0, 0, 11, 5, 25, 19,
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19, 12, 9, 4, 5, 0, 0, 20, 9, 12, 5, 19,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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5, 17, 21, 1, 12, 19, 0, 13, 5, 18, 7, 5,
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0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
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18, 5, 1, 3, 8, 0, 0, 50, 48, 52, 56, 33
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};
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@ -143,22 +142,10 @@ void draw_game_background(uint16_t hi_score) {
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// Draw the high-score. This won't change at every turn, so makes sense to just draw once
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direct_draw_number(hi_score, HIGH_TEXT_WIDTH, HIGH_TEXT_X, HIGH_TEXT_Y, front_buf);
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/*
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// Draw instruction box
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for(uint16_t tile = 0; tile < INSTR_BOX_SIZE; tile++) {
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if(!instruction_box[tile]) continue;
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uint8_t x = tile % INSTR_BOX_WIDTH;
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uint8_t y = tile / INSTR_BOX_WIDTH;
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uint8_t invert = instruction_box[tile] & 0x80;
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uint8_t ch_num = instruction_box[tile] & 0x7F;
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for(uint8_t row = 0; row < CHAR_HEIGHT; row++) {
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uint16_t offset = line_offset_map[INSTR_BOX_Y + (y * CHAR_HEIGHT) + row] + INSTR_BOX_X + x;
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front_buf[offset] = invert ? ((~CHARSET[(ch_num * CHAR_HEIGHT) + row]) & 0x7F) : CHARSET[(ch_num * CHAR_HEIGHT) + row];
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}
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}
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*/
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draw_graph_char_box(INSTR_BOX_X, INSTR_BOX_Y, INSTR_BOX_WIDTH, INSTR_BOX_HEIGHT, instruction_box, front_buf);
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// Copy the data from display page 1 to 2
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memcpy((void*)DISPLAY_PAGE_2, (void*)DISPLAY_PAGE_1, DISPLAY_PAGE_SIZE);
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