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Add initial main loop logic
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5 changed files with 38 additions and 10 deletions
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@ -83,7 +83,6 @@ game_state step_game(step_direction dir) {
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column_step = 1;
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row_step = GRID_SIDE;
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break;
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break;
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case RIGHT:
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start_offset = GRID_SIDE - 1;
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column_step = -1;
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@ -6,7 +6,7 @@
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#define GRID_SIDE 5
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typedef enum {
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UP,
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UP = 0,
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DOWN,
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LEFT,
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RIGHT
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38
src/main.c
38
src/main.c
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@ -8,6 +8,7 @@
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#include "mem_map.h"
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#include "input.h"
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#include "game_logic.h"
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#include "game_graphics.h"
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void __low_level_init(void);
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@ -25,13 +26,38 @@ void __low_level_init(void) {
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}
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__task int main(void) {
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key k;
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game_state state;
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while(1){ // Outer loop
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reset_game();
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draw_game_background();
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while(1) { // Game loop
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lfsr_update();
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switch(read_kb()) {
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case K_UP:
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state = step_game(UP);
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break;
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case K_DOWN:
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state = step_game(DOWN);
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break;
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case K_LEFT:
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state = step_game(LEFT);
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break;
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case K_RIGHT:
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state = step_game(RIGHT);
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break;
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default:
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continue; // Do nothing, loop again
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}
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reset_game();
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while(1){
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lfsr_update();
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k = read_kb();
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// If we have finished, break out of this loop
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if(state.done) break;
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add_random_tile();
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}
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};
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return 0;
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