Re-enable partial drawing

This commit is contained in:
hkz 2025-10-13 18:59:02 +02:00
commit 76fed16432

View file

@ -92,59 +92,62 @@ void main(void) {
vdp_draw_joystick(JS_POS_CENTER); // Center the joystick
vdp_redraw_tiles(get_front_grid());
__enable_interrupts();
while(1);
//__enable_interrupts();
while(1) { // Game loop
lfsr_update();
__disable_interrupts();
//vdp_draw_joystick(JS_POS_CENTER);
__enable_interrupts();
switch(read_kb()) {
case K_UP:
SND_TAP();
done = step_game(GAME_STEP_UP);
__disable_interrupts();
//vdp_draw_joystick(JS_POS_UP);
__enable_interrupts();
SND_TAP();
vdp_draw_joystick(JS_POS_UP);
done = step_game(GAME_STEP_UP);
//__enable_interrupts();
break;
case K_DOWN:
SND_TAP();
done = step_game(GAME_STEP_DOWN);
__disable_interrupts();
//vdp_draw_joystick(JS_POS_DOWN);
__enable_interrupts();
SND_TAP();
vdp_draw_joystick(JS_POS_DOWN);
done = step_game(GAME_STEP_DOWN);
//__enable_interrupts();
break;
case K_LEFT:
SND_TAP();
done = step_game(GAME_STEP_LEFT);
__disable_interrupts();
//vdp_draw_joystick(JS_POS_LEFT);
__enable_interrupts();
SND_TAP();
vdp_draw_joystick(JS_POS_LEFT);
done = step_game(GAME_STEP_LEFT);
//__enable_interrupts();
break;
case K_RIGHT:
SND_TAP();
done = step_game(GAME_STEP_RIGHT);
__disable_interrupts();
//vdp_draw_joystick(JS_POS_RIGHT);
__enable_interrupts();
SND_TAP();
vdp_draw_joystick(JS_POS_RIGHT);
done = step_game(GAME_STEP_RIGHT);
//__enable_interrupts();
break;
case K_CTRL_R:
__disable_interrupts();
snd_mod_button();
//__enable_interrupts();
score = 0; // We'll reset the score
done = -1;
break;
case K_CTRL_S: // The following two will return early
__disable_interrupts();
snd_mod_button();
//__enable_interrupts();
memcpy((void*)(state_page->save_grid), get_front_grid(), GRID_SIDE * GRID_SIDE);
state_page->saved_moves_count = moves_count;
shared_page->master_command = MASTER_COMMAND_SAVE;
case K_CTRL_L:
__disable_interrupts();
snd_mod_button();
//__enable_interrupts();
shared_page->next_module_idx = MODULE_GAME;
gad->mode = GAME_MODE_LOAD;
__disable_interrupts();
@ -156,18 +159,18 @@ void main(void) {
// Increase the count of moves we made (unless we lost or reset the game)
if(done >= 0) moves_count++;
num_to_decbuf(moves_count, 6, text_buf); // Moves count
decbuf_to_ascii(6, text_buf);
num_to_decbuf(moves_count, 5, text_buf); // Moves count
decbuf_to_ascii(5, text_buf);
__disable_interrupts();
vdp_print_string(0, MOVES_TEXT_X, MOVES_TEXT_Y, (char*)text_buf);
__enable_interrupts();
//__enable_interrupts();
// If we have won, or we got a reset request, break out of this loop
if(done) {
score += (done > 0) ? WIN_SCORE_BONUS : 0;
num_to_decbuf(score, 6, text_buf); // Score
decbuf_to_ascii(6, text_buf);
num_to_decbuf(score, 5, text_buf); // Score
decbuf_to_ascii(5, text_buf);
__disable_interrupts();
vdp_print_string(0, SCORE_TEXT_X, SCORE_TEXT_Y, (char*)text_buf);
@ -184,18 +187,19 @@ void main(void) {
score = calculate_score();
// Draw the score
num_to_decbuf(score, 6, text_buf); // Score
decbuf_to_ascii(6, text_buf);
num_to_decbuf(score, 5, text_buf); // Score
decbuf_to_ascii(5, text_buf);
__disable_interrupts();
vdp_print_string(0, SCORE_TEXT_X, SCORE_TEXT_Y, (char*)text_buf);
//vdp_redraw_tiles(get_front_grid());
__enable_interrupts();
vdp_redraw_tiles(get_front_grid());
vdp_draw_joystick(JS_POS_CENTER);
//__enable_interrupts();
}
dld->mode = (done > 0) ? DLOG_MODE_WIN : DLOG_MODE_LOSE;
dld->score = score;
//vdp_redraw_tiles(get_front_grid());
vdp_redraw_tiles(get_front_grid());
WAIT(0xFF);