mirror of
https://codeberg.org/hkzlab/TK2048.git
synced 2025-12-30 14:19:19 +11:00
Add border animation when moving
This commit is contained in:
parent
38a40eb2e4
commit
8f877d4677
10 changed files with 98 additions and 17 deletions
|
|
@ -23,24 +23,20 @@ static uint8_t *back_buf = (uint8_t*)DISPLAY_PAGE_2;
|
|||
// It is offset on the left side by 7 pixels and on the top by 14
|
||||
// Every square is 35x35 pixels
|
||||
|
||||
void draw_field_borders_on_buffer(uint8_t brd, uint8_t* buf);
|
||||
void swap_display_buffers(void);
|
||||
|
||||
void ddraw_field_borders_on_buffer(uint8_t brd) {
|
||||
draw_field_borders_on_buffer(brd, front_buf);
|
||||
}
|
||||
|
||||
void draw_game_background(void) {
|
||||
// Draw the background on display page 1
|
||||
uint8_t* buf = (uint8_t*)DISPLAY_PAGE_1;
|
||||
|
||||
// Horizontal borders
|
||||
for(uint8_t col = 0; col < (GRID_SIDE * (GRID_CELL_SIDE/7)) + 1; col++) {
|
||||
buf[line_offset_map[TOP_OFFSET - 1] + col + LEFT_OFFSET_B] = 0x7F;
|
||||
buf[line_offset_map[TOP_OFFSET + (GRID_CELL_SIDE * GRID_SIDE) + 7] + col + LEFT_OFFSET_B] = 0x7F;
|
||||
}
|
||||
|
||||
// Vertical borders
|
||||
for(uint8_t row = 0; row < (GRID_CELL_SIDE * GRID_SIDE) + 7; row++) {
|
||||
buf[line_offset_map[row + TOP_OFFSET] + LEFT_OFFSET_B - 1] = 0x40;
|
||||
buf[line_offset_map[row + TOP_OFFSET] + LEFT_OFFSET_B + (GRID_SIDE * (GRID_CELL_SIDE/7)) + 1] = 0x01;
|
||||
}
|
||||
|
||||
// Draw the borders
|
||||
draw_field_borders_on_buffer(0x0F, buf);
|
||||
|
||||
// Copy the data from display page 1 to 2
|
||||
memcpy((void*)DISPLAY_PAGE_2, (void*)DISPLAY_PAGE_1, DISPLAY_PAGE_SIZE);
|
||||
|
||||
|
|
@ -69,7 +65,7 @@ void draw_tiles(void) {
|
|||
uint8_t* grid = get_front_grid();
|
||||
|
||||
// Clear the grid so we'll be able to draw the boxes on
|
||||
clear_box(GRID_SIDE * (GRID_CELL_SIDE/7) + 1, (GRID_SIDE * GRID_CELL_SIDE) + 6, LEFT_OFFSET_B, TOP_OFFSET + 1, back_buf);
|
||||
clear_box(GRID_SIDE * (GRID_CELL_SIDE/7) + 1, (GRID_SIDE * GRID_CELL_SIDE) + 4, LEFT_OFFSET_B, TOP_OFFSET + 1, back_buf);
|
||||
|
||||
for (uint8_t tile = 0; tile < GRID_SIDE * GRID_SIDE; tile++) {
|
||||
if(grid[tile]) {
|
||||
|
|
@ -84,6 +80,10 @@ void draw_tiles(void) {
|
|||
}
|
||||
}
|
||||
|
||||
// Re-draw the borders, to restore the correct width
|
||||
draw_field_borders_on_buffer(0x0F, back_buf);
|
||||
|
||||
// And finally swap the buffer to show the update
|
||||
swap_display_buffers();
|
||||
}
|
||||
|
||||
|
|
@ -95,3 +95,20 @@ void swap_display_buffers(void) {
|
|||
// Show the current buffer
|
||||
PEEK(((uint16_t)front_buf == DISPLAY_PAGE_1) ? IO_DISPLAY_PAGE1 : IO_DISPLAY_PAGE2);
|
||||
}
|
||||
|
||||
void draw_field_borders_on_buffer(uint8_t brd, uint8_t* buf) {
|
||||
// Horizontal borders
|
||||
for(uint8_t col = 0; col < (GRID_SIDE * (GRID_CELL_SIDE/7)) + 1; col++) {
|
||||
buf[line_offset_map[TOP_OFFSET - 1] + col + LEFT_OFFSET_B] = BRD_SKIP_UP(brd) ? 0x00: 0x7F;
|
||||
buf[line_offset_map[TOP_OFFSET - 0] + col + LEFT_OFFSET_B] = BRD_DOUBLING_UP(brd) && !BRD_SKIP_UP(brd) ? 0x7F : 0x00;
|
||||
|
||||
buf[line_offset_map[TOP_OFFSET + (GRID_CELL_SIDE * GRID_SIDE) + 7] + col + LEFT_OFFSET_B] = BRD_SKIP_DOWN(brd) ? 0x00: 0x7F;
|
||||
buf[line_offset_map[TOP_OFFSET + (GRID_CELL_SIDE * GRID_SIDE) + 6] + col + LEFT_OFFSET_B] = BRD_DOUBLING_DOWN(brd) && !BRD_SKIP_DOWN(brd) ? 0x7F : 0x00;
|
||||
}
|
||||
|
||||
// Vertical borders
|
||||
for(uint8_t row = 0; row < (GRID_CELL_SIDE * GRID_SIDE) + 7; row++) {
|
||||
buf[line_offset_map[row + TOP_OFFSET] + LEFT_OFFSET_B - 1] = BRD_SKIP_LEFT(brd) ? 0x00 : (BRD_DOUBLING_LEFT(brd) ? 0x60 : 0x40);
|
||||
buf[line_offset_map[row + TOP_OFFSET] + LEFT_OFFSET_B + (GRID_SIDE * (GRID_CELL_SIDE/7)) + 1] = BRD_SKIP_RIGHT(brd) ? 0x00 : (BRD_DOUBLING_RIGHT(brd) ? 0x03 : 0x01);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue