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Change name of a define
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1 changed files with 7 additions and 7 deletions
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@ -10,7 +10,7 @@
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#include "tiles.h"
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#define SCREEN_WIDTH_B 40
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#define TILE_SIDE 35
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#define GRID_CELL_SIDE 35
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#define TOP_OFFSET 7
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#define LEFT_OFFSET_B 1 // Left is offset by 1 bytes (7 pixels)
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@ -29,15 +29,15 @@ void draw_game_background(void) {
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uint8_t* buf = (uint8_t*)DISPLAY_PAGE_1;
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// Horizontal borders
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for(uint8_t col = 0; col < (GRID_SIDE * (TILE_SIDE/7)) + 1; col++) {
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for(uint8_t col = 0; col < (GRID_SIDE * (GRID_CELL_SIDE/7)) + 1; col++) {
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buf[line_offset_map[TOP_OFFSET - 1] + col + LEFT_OFFSET_B] = 0x7F;
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buf[line_offset_map[TOP_OFFSET + (TILE_SIDE * GRID_SIDE) + 7] + col + LEFT_OFFSET_B] = 0x7F;
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buf[line_offset_map[TOP_OFFSET + (GRID_CELL_SIDE * GRID_SIDE) + 7] + col + LEFT_OFFSET_B] = 0x7F;
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}
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// Vertical borders
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for(uint8_t row = 0; row < (TILE_SIDE * GRID_SIDE) + 7; row++) {
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for(uint8_t row = 0; row < (GRID_CELL_SIDE * GRID_SIDE) + 7; row++) {
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buf[line_offset_map[row + TOP_OFFSET] + LEFT_OFFSET_B - 1] = 0x40;
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buf[line_offset_map[row + TOP_OFFSET] + LEFT_OFFSET_B + (GRID_SIDE * (TILE_SIDE/7)) + 1] = 0x01;
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buf[line_offset_map[row + TOP_OFFSET] + LEFT_OFFSET_B + (GRID_SIDE * (GRID_CELL_SIDE/7)) + 1] = 0x01;
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}
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// Copy the data from display page 1 to 2
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@ -49,7 +49,7 @@ void draw_tiles(void) {
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uint8_t* grid = get_front_grid();
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// Clear the grid so we'll be able to draw the boxes on
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clear_box(GRID_SIDE * (TILE_SIDE/7) + 1, (GRID_SIDE * TILE_SIDE) + 6, LEFT_OFFSET_B, TOP_OFFSET + 1, back_buf);
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clear_box(GRID_SIDE * (GRID_CELL_SIDE/7) + 1, (GRID_SIDE * GRID_CELL_SIDE) + 6, LEFT_OFFSET_B, TOP_OFFSET + 1, back_buf);
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for (uint8_t tile = 0; tile < GRID_SIDE * GRID_SIDE; tile++) {
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@ -59,7 +59,7 @@ void draw_tiles(void) {
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uint8_t row = tile / GRID_SIDE;
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for(uint8_t h = 0; h < TILE_HEIGHT; h++) {
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memcpy(back_buf + line_offset_map[TOP_OFFSET + 7 + (row * TILE_SIDE) + h] + LEFT_OFFSET_B + 1 + (col * TILE_SIDE/7),
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memcpy(back_buf + line_offset_map[TOP_OFFSET + 7 + (row * GRID_CELL_SIDE) + h] + LEFT_OFFSET_B + 1 + (col * GRID_CELL_SIDE/7),
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tile_data + (TILE_WIDTH_BYTES * h), TILE_WIDTH_BYTES);
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}
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}
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