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Update the game logic to take note of high scores
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4 changed files with 32 additions and 18 deletions
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@ -53,8 +53,8 @@ uint8_t add_random_tile(void) {
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return 0; // Return 0 if we were not able to place the tile, else we return (offset + 1) to indicate where the tile was placed
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}
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uint8_t step_game(step_direction dir) {
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uint8_t done = 0;
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int8_t step_game(step_direction dir) {
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int8_t done = 0;
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uint8_t start_offset;
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int8_t column_step;
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int8_t row_step;
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@ -14,7 +14,7 @@ typedef enum {
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uint8_t reset_game(void);
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uint8_t *get_front_grid(void);
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uint8_t step_game(step_direction dir);
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int8_t step_game(step_direction dir);
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uint16_t calculate_score(void);
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uint8_t add_random_tile(void);
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@ -207,5 +207,4 @@ __attribute__((section("loadscreen"))) const uint8_t __loading_screen[] = {
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0x00, 0x00, 0x18, 0x00, 0x3C, 0x00, 0x3E, 0x00, 0x08, 0x00, 0x02, 0x00, 0x00, 0x00, 0x70, 0x01, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47,
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0x7F, 0x7F, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x18, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x4E, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
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};
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#pragma require __loading_screen
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43
src/main.c
43
src/main.c
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@ -11,6 +11,19 @@
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#include "game_graphics.h"
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#include "monitor_subroutines.h"
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// Make sure the loading screen is included
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#pragma require __loading_screen
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#define MOVES_TEXT_X 32
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#define MOVES_TEXT_Y 61
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#define MOVES_TEXT_WIDTH 5
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#define SCORE_TEXT_X 32
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#define SCORE_TEXT_Y 29
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#define SCORE_TEXT_WIDTH 5
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#define WIN_SCORE_BONUS 10000
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void init(void);
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// Low level initialization
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@ -26,25 +39,21 @@ void init(void) {
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memset((void*)DISPLAY_PAGE_2, 0, DISPLAY_PAGE_SIZE);
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}
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#define MOVES_TEXT_X 32
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#define MOVES_TEXT_Y 61
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#define MOVES_TEXT_WIDTH 5
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#define SCORE_TEXT_X 32
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#define SCORE_TEXT_Y 29
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#define SCORE_TEXT_WIDTH 5
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#pragma require __loading_screen
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__task int main(void) {
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uint16_t moves_count;
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uint16_t score;
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uint8_t done;
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uint16_t score = 0;
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uint16_t hi_score = 0;
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int8_t done = 0;
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init();
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while(1){ // Outer loop
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moves_count = 0;
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// Check if we have a new high-score
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if (score > hi_score) hi_score = score;
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// Reset the game, calculate the initial score depending on which tiles we randomly get
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score = reset_game();
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// Draw the initial state of the game
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@ -88,8 +97,11 @@ __task int main(void) {
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moves_count++;
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// If we have won, break out of this loop
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if(done) break;
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if(done) {
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score += WIN_SCORE_BONUS;
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break;
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}
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// Draw the number of moves
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draw_number(moves_count, MOVES_TEXT_WIDTH, MOVES_TEXT_X, MOVES_TEXT_Y);
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@ -98,7 +110,10 @@ __task int main(void) {
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// Unable to add a tile: we ran out of space and lost!!!
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uint8_t random_tile_off = add_random_tile();
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if(!random_tile_off) break;
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if(!random_tile_off) {
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done = -1; // Lost the game
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break;
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}
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score = calculate_score();
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