Update the game logic to take note of high scores

This commit is contained in:
hkz 2025-07-24 18:05:51 +02:00
commit f18b23b08a
4 changed files with 32 additions and 18 deletions

View file

@ -53,8 +53,8 @@ uint8_t add_random_tile(void) {
return 0; // Return 0 if we were not able to place the tile, else we return (offset + 1) to indicate where the tile was placed
}
uint8_t step_game(step_direction dir) {
uint8_t done = 0;
int8_t step_game(step_direction dir) {
int8_t done = 0;
uint8_t start_offset;
int8_t column_step;
int8_t row_step;

View file

@ -14,7 +14,7 @@ typedef enum {
uint8_t reset_game(void);
uint8_t *get_front_grid(void);
uint8_t step_game(step_direction dir);
int8_t step_game(step_direction dir);
uint16_t calculate_score(void);
uint8_t add_random_tile(void);

View file

@ -207,5 +207,4 @@ __attribute__((section("loadscreen"))) const uint8_t __loading_screen[] = {
0x00, 0x00, 0x18, 0x00, 0x3C, 0x00, 0x3E, 0x00, 0x08, 0x00, 0x02, 0x00, 0x00, 0x00, 0x70, 0x01, 0x00, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x47,
0x7F, 0x7F, 0x3F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x60, 0x18, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x7F, 0x00, 0x4E, 0x61, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00
};
#pragma require __loading_screen

View file

@ -11,6 +11,19 @@
#include "game_graphics.h"
#include "monitor_subroutines.h"
// Make sure the loading screen is included
#pragma require __loading_screen
#define MOVES_TEXT_X 32
#define MOVES_TEXT_Y 61
#define MOVES_TEXT_WIDTH 5
#define SCORE_TEXT_X 32
#define SCORE_TEXT_Y 29
#define SCORE_TEXT_WIDTH 5
#define WIN_SCORE_BONUS 10000
void init(void);
// Low level initialization
@ -26,25 +39,21 @@ void init(void) {
memset((void*)DISPLAY_PAGE_2, 0, DISPLAY_PAGE_SIZE);
}
#define MOVES_TEXT_X 32
#define MOVES_TEXT_Y 61
#define MOVES_TEXT_WIDTH 5
#define SCORE_TEXT_X 32
#define SCORE_TEXT_Y 29
#define SCORE_TEXT_WIDTH 5
#pragma require __loading_screen
__task int main(void) {
uint16_t moves_count;
uint16_t score;
uint8_t done;
uint16_t score = 0;
uint16_t hi_score = 0;
int8_t done = 0;
init();
while(1){ // Outer loop
moves_count = 0;
// Check if we have a new high-score
if (score > hi_score) hi_score = score;
// Reset the game, calculate the initial score depending on which tiles we randomly get
score = reset_game();
// Draw the initial state of the game
@ -88,8 +97,11 @@ __task int main(void) {
moves_count++;
// If we have won, break out of this loop
if(done) break;
if(done) {
score += WIN_SCORE_BONUS;
break;
}
// Draw the number of moves
draw_number(moves_count, MOVES_TEXT_WIDTH, MOVES_TEXT_X, MOVES_TEXT_Y);
@ -98,7 +110,10 @@ __task int main(void) {
// Unable to add a tile: we ran out of space and lost!!!
uint8_t random_tile_off = add_random_tile();
if(!random_tile_off) break;
if(!random_tile_off) {
done = -1; // Lost the game
break;
}
score = calculate_score();