#ifndef _GAME_GRAPHICS_HEADER_ #define _GAME_GRAPHICS_HEADER_ #include #define BRD_DOUBLING_UP(a) (a & 0x01) #define BRD_DOUBLING_DOWN(a) (a & 0x02) #define BRD_DOUBLING_LEFT(a) (a & 0x04) #define BRD_DOUBLING_RIGHT(a) (a & 0x08) #define BRD_SKIP_UP(a) (a & 0x10) #define BRD_SKIP_DOWN(a) (a & 0x20) #define BRD_SKIP_LEFT(a) (a & 0x40) #define BRD_SKIP_RIGHT(a) (a & 0x80) typedef enum { ARROW_UP, ARROW_DOWN, ARROW_LEFT, ARROW_RIGHT } arrow_direction; void ddraw_field_borders_on_buffer(uint8_t brd); void draw_game_background(uint16_t hi_score); void draw_number(uint16_t n, uint8_t len, uint8_t x, uint8_t y); void draw_tiles(void); void ddraw_single_tile(uint8_t offset); void swap_display_buffers(void); void clear_display_buffers(void); void clear_box(uint8_t w, uint8_t h, uint8_t off_x, uint8_t off_y, uint8_t *disp_buf); void ddraw_direction_arrows(arrow_direction dir); void ddraw_endgame_box(int8_t done, uint16_t score, uint16_t hi_score); #endif /* _GAME_GRAPHICS_HEADER_ */