.rtmodel version,"1" .rtmodel core,"6502" .extern _Zp .extern VDP_MEM, VDP_REG .section code,text ;;; vdp_point_to_vram_xy: ;;; Readies the VDP registers to write on a tile at XY ;;; Parameters: ;;; - nametable index in vram [_Zp[4]] ;;; - X coordinate [_Zp[0]] ;;; - Y coordinate [_Zp[1]] ;;; ;;; Returns: nothing ;;; ;;; Clobbers: ;;; - A, Y, X ;;; - Zp 5, 6 ;;; vdp_point_to_vram_xy: T_VADD_H$: .equ _Zp+6 T_VADD_L$: .equ _Zp+5 P_NT_IDX$: .equ _Zp+4 P_Y$: .equ _Zp+1 P_X$: .equ _Zp+0 lda #0x00 sta zp:T_VADD_H$ lda zp:P_Y$ sta zp:T_VADD_L$ ;; Shift Y five times to the left to get the offset for the ROW in VRAM ldx #5 ShiftOffset$: asl zp:T_VADD_L$ rol zp:T_VADD_H$ dex bne ShiftOffset$ clc ; Calculate the VRAM address lda zp:P_X$ adc zp:T_VADD_L$ sta zp:T_VADD_L$ ldx zp:P_NT_IDX$ lda NameTablesList,x adc zp:T_VADD_H$ sta zp:T_VADD_H$ ; Setup the VDP to write into VRAM lda zp:T_VADD_L$ sta VDP_REG lda zp:T_VADD_H$ ora #0x40 sta VDP_REG rts ;;; vdp_set_tile: ;;; Prints the provided ASCII string at the specified coordinates ;;; Parameters: ;;; - nametable index in vram [A] ;;; - X coordinate [_Zp[0]] ;;; - Y coordinate [_Zp[1]] ;;; - tile index [_Zp[2]] ;;; ;;; Returns: nothing ;;; ;;; Clobbers: ;;; - A, Y, X ;;; - Zp 5, 6 ;;; vdp_set_tile: T_VADD_H$: .equ _Zp+6 T_VADD_L$: .equ _Zp+5 P_NT_IDX$: .equ _Zp+4 P_TILE$: .equ _Zp+2 P_Y$: .equ _Zp+1 P_X$: .equ _Zp+0 sta zp:P_NT_IDX$ jsr vdp_point_to_vram_xy lda zp:P_TILE$ sta VDP_MEM EOS$: rts ;;; vdp_print_string: ;;; Prints the provided ASCII string at the specified coordinates (newlines and control chars are not supported) ;;; Parameters: ;;; - nametable index in vram [A] ;;; - X coordinate [_Zp[0]] ;;; - Y coordinate [_Zp[1]] ;;; - string address [_Zp[2], _Zp[3]]: Address of the beginning of data to write ;;; ;;; Returns: nothing ;;; ;;; Clobbers: ;;; - A, Y, X ;;; - Zp 5, 6 ;;; vdp_print_string: T_VADD_H$: .equ _Zp+6 T_VADD_L$: .equ _Zp+5 P_NT_IDX$: .equ _Zp+4 P_DATA_H$: .equ _Zp+3 P_DATA_L$: .equ _Zp+2 P_Y$: .equ _Zp+1 P_X$: .equ _Zp+0 sta zp:P_NT_IDX$ jsr vdp_point_to_vram_xy ldy #0x00 NextChar$: lda (zp:P_DATA_L$),y beq EOS$ sec sbc #0x20 sta VDP_MEM iny bne NextChar$ EOS$: rts ;;; vdp_write_vram: ;;; Write the provided data into VRAM at specified address ;;; Parameters: ;;; - data address [_Zp[0], _Zp[1]]: Address of the beginning of data to write ;;; - data length [_Zp[2], _Zp[3]]: Length of data to write ;;; - VRAM address [_Zp[4], _Zp[5]]: Start address of data in VRAM ;;; ;;; Returns: nothing ;;; ;;; Clobbers: ;;; - A, Y, X ;;; - Zp 1, 2, 3 ;;; vdp_write_vram: P_VADD_H$: .equ _Zp+5 P_VADD_L$: .equ _Zp+4 P_DLEN_H$: .equ _Zp+3 P_DLEN_L$: .equ _Zp+2 P_DATA_H$: .equ _Zp+1 P_DATA_L$: .equ _Zp+0 ; Decrement length by one, so or the loop would do an off-by-one write sec lda zp:P_DLEN_L$ sbc #1 sta zp:P_DLEN_L$ lda zp:P_DLEN_H$ sbc #0 sta zp:P_DLEN_H$ ; Setup the VDP to write into VRAM lda zp:P_VADD_L$ sta VDP_REG lda zp:P_VADD_H$ ora #0x40 sta VDP_REG ; Actually write data into VRAM ldx zp:P_DLEN_H$ ldy #0x00 CopyLoop$: lda (zp:P_DATA_L$),y sta VDP_MEM iny bne SkipHIncr$ ; Check if we did overflow. In case, increment the high byte of the address inc zp:P_DATA_H$ SkipHIncr$: dec zp:P_DLEN_L$ lda zp:P_DLEN_L$ cmp #0xFF bne CopyLoop$ dex bpl CopyLoop$ rts ;;; vdp_fill_vram: ;;; Fill VRAM with a specific byte ;;; Parameters: ;;; - fill value [A] ;;; - data length [_Zp[0], _Zp[1]]: Length of data to write ;;; - VRAM address [_Zp[2], _Zp[3]]: Start address of data in VRAM ;;; ;;; Returns: nothing ;;; ;;; Clobbers: ;;; - A, Y, X ;;; - Zp 0, 1, 2, 4 ;;; vdp_fill_vram: T_FILLVAL$: .equ _Zp+4 P_VADD_H$: .equ _Zp+3 P_VADD_L$: .equ _Zp+2 P_DLEN_H$: .equ _Zp+1 P_DLEN_L$: .equ _Zp+0 sta zp:T_FILLVAL$ ; Decrement length by one, so or the loop would do an off-by-one write sec lda zp:P_DLEN_L$ sbc #1 sta zp:P_DLEN_L$ lda zp:P_DLEN_H$ sbc #0 sta zp:P_DLEN_H$ ; Setup the VDP to write into VRAM lda zp:P_VADD_L$ sta VDP_REG lda zp:P_VADD_H$ ora #0x40 sta VDP_REG ; Fill the VRAM ldx zp:P_DLEN_H$ CopyLoop$: lda zp:T_FILLVAL$ sta VDP_MEM dec zp:P_DLEN_L$ lda zp:P_DLEN_L$ cmp #0xFF bne CopyLoop$ dex bpl CopyLoop$ rts ;;; vdp_detect: ;;; Check if a VDP is present ;;; Parameters: none ;;; ;;; Returns: 0xFF in A if VDP is present, 0 otherwise ;;; ;;; Clobbers: ;;; - A ;;; vdp_detect: lda #0x00 sta VDP_REG lda #0x40 sta VDP_REG lda #0x55 sta VDP_MEM lda #0xAA sta VDP_MEM lda #0x00 sta VDP_REG sta VDP_REG eor VDP_MEM eor VDP_MEM cmp #0xFF beq VdpFound$ lda #0x00 VdpFound$: rts ;;; vdp_hide_sprites: ;;; Marks all sprites as hidden ;;; Parameters: none ;;; ;;; Returns: nothing ;;; ;;; Clobbers: ;;; - A, Y, X ;;; - Zp 1, 2, 3, 4, 5, 6, 7 ;;; vdp_hide_sprites: ldy #0 HideLoop$: tya jsr vdp_hide_sprite iny cpy #25 bne HideLoop$ ; Make sure the table gets updated in memory jsr _vdp_write_interleaved_sat rts ;;; vdp_hide_sprite: ;;; Mark a single sprite as hidden ;;; Parameters: ;;; - sprite number [A] ;;; ;;; Returns: nothing ;;; ;;; Clobbers: ;;; - A, Y, X ;;; vdp_hide_sprite: tay ldx SAT_RowCol_Trans_Table,y lda #0xC0 sta SpriteAttributeTable,x rts ;;; vdp_show_sprite: ;;; Enable a single sprite in the game grid ;;; Parameters: ;;; - sprite number [A] ;;; ;;; Returns: nothing ;;; ;;; Clobbers: ;;; - A, Y, X ;;; vdp_show_sprite: tay ldx SAT_RowCol_Trans_Table,y lda SAT_Y_Map,y sta SpriteAttributeTable,x rts ;;; vdp_set_sprite_tile: ;;; Set the current tile index for a specific sprite ;;; Parameters: ;;; - sprite number [A] ;;; - tile index [_Zp [0]] ;;; ;;; Returns: nothing ;;; ;;; Clobbers: ;;; - A, Y, X ;;; vdp_set_sprite_tile: P_TILE_IDX$:.equ _Zp+0 asl zp:P_TILE_IDX$ ; We're using 2x2 tile sprites asl zp:P_TILE_IDX$ tay ldx SAT_RowCol_Trans_Table,y lda zp:P_TILE_IDX$ sta SpriteAttributeTable+2,x rts ;;; vdp_switch_nt: ;;; Switch shown nametable ;;; Parameters: ;;; - name table index [A] ;;; ;;; Returns: nothing ;;; ;;; Clobbers: ;;; - A, X ;;; vdp_switch_nt: tax lda NameTablesList,x lsr a lsr a sta VDP_REG lda #0x82 sta VDP_REG rts ;;; vdp_write_registers: ;;; Initialize the registers of the VDP, using the provided byte array ;;; Parameters: ;;; - data address [_Zp[0], _Zp[1]]: Address of the beginning of initialization data, a 16 byte array ;;; ;;; Returns: nothing ;;; ;;; Clobbers: ;;; - A, Y ;;; vdp_write_registers: P_REG_H$: .equ _Zp+1 P_REG_L$: .equ _Zp+0 ; Write the register sequence ldy #0x00 RegLoop$: lda (zp:P_REG_L$),y sta VDP_REG iny cpy #16 bne RegLoop$ rts vdp_irq_handler: lda VDP_REG ; Clear the interrupt jsr _vdp_write_interleaved_sat rti ;;; _vdp_write_interleaved_sat: ;;; Updates SAT at 0x300 with sprite multiplexing ;;; Parameters: none ;;; ;;; Returns: nothing ;;; ;;; Clobbers: ;;; - A, Y, X ;;; - Zp 1, 2, 3, 4, 5, 6, 7 ;;; _vdp_write_interleaved_sat: T_COUNT$: .equ _Zp+7 T_SATB_IDX$: .equ _Zp+6 T_DEST_H$: .equ _Zp+5 T_DEST_L$: .equ _Zp+4 T_DLEN_H$: .equ _Zp+3 T_DLEN_L$: .equ _Zp+2 T_DATA_H$: .equ _Zp+1 T_DATA_L$: .equ _Zp+0 lda #0x00 sta zp:T_DEST_L$ lda #0x03 sta zp:T_DEST_H$ lda CurrentByteTableOffset cmp #5 bne NoOverflow$ lda #0 sta CurrentByteTableOffset NoOverflow$: asl a sta zp:T_SATB_IDX$ lda #4 sta zp:T_COUNT$ WriteLoop$: lda #20 sta zp:T_DLEN_L$ lda #00 sta zp:T_DLEN_H$ lda zp:T_SATB_IDX$ tax lda SAT_Block_Table,x sta zp:T_DATA_L$ lda SAT_Block_Table+1,x sta zp:T_DATA_H$ jsr vdp_write_vram clc lda zp:T_DEST_L$ adc #20 sta zp:T_DEST_L$ lda zp:T_SATB_IDX$ adc #0x02 sta zp:T_SATB_IDX$ dec zp:T_COUNT$ bpl WriteLoop$ inc CurrentByteTableOffset rts ;;;;;;;;;;;;;;;;;; .section data,data SpriteAttributeTable: ; Organized in columns SAT_Col1: .byte 0xC0, 0x08, 0x30, 0x01 ; Col 1 .byte 0xC0, 0x08, 0x30, 0x01 .byte 0xC0, 0x08, 0x30, 0x01 .byte 0xC0, 0x08, 0x30, 0x01 .byte 0xC0, 0x08, 0x30, 0x01 SAT_Col2: .byte 0xC0, 0x30, 0x30, 0x01 ; Col 2 .byte 0xC0, 0x30, 0x30, 0x01 .byte 0xC0, 0x30, 0x30, 0x01 .byte 0xC0, 0x30, 0x30, 0x01 .byte 0xC0, 0x30, 0x30, 0x01 SAT_Col3: .byte 0xC0, 0x58, 0x30, 0x01 ; Col 3 .byte 0xC0, 0x58, 0x30, 0x01 .byte 0xC0, 0x58, 0x30, 0x01 .byte 0xC0, 0x58, 0x30, 0x01 .byte 0xC0, 0x58, 0x30, 0x01 SAT_Col4: .byte 0xC0, 0x80, 0x30, 0x01 ; Col 4 .byte 0xC0, 0x80, 0x30, 0x01 .byte 0xC0, 0x80, 0x30, 0x01 .byte 0xC0, 0x80, 0x30, 0x01 .byte 0xC0, 0x80, 0x30, 0x01 SAT_Col5: .byte 0xC0, 0xA8, 0x30, 0x01 ; Col 5 .byte 0xC0, 0xA8, 0x30, 0x01 .byte 0xC0, 0xA8, 0x30, 0x01 .byte 0xC0, 0xA8, 0x30, 0x01 .byte 0xC0, 0xA8, 0x30, 0x01 ; Unused .byte 0xD0, 0x00, 0x30, 0x00 .byte 0xD0, 0x00, 0x30, 0x00 .byte 0xD0, 0x00, 0x30, 0x00 .byte 0xD0, 0x00, 0x30, 0x00 .byte 0xD0, 0x00, 0x30, 0x00 .byte 0xD0, 0x00, 0x30, 0x00 .byte 0xD0, 0x00, 0x30, 0x00 SAT_RowCol_Trans_Table: .byte 0, 20, 40, 60, 80 .byte 4, 24, 44, 64, 84 .byte 8, 28, 48, 68, 88 .byte 12, 32, 52, 72, 92 .byte 16, 36, 56, 76, 96 SAT_Y_Map: .byte 0x07 .byte 0x07 .byte 0x07 .byte 0x07 .byte 0x07 .byte 0x27 .byte 0x27 .byte 0x27 .byte 0x27 .byte 0x27 .byte 0x47 .byte 0x47 .byte 0x47 .byte 0x47 .byte 0x47 .byte 0x67 .byte 0x67 .byte 0x67 .byte 0x67 .byte 0x67 .byte 0x87 .byte 0x87 .byte 0x87 .byte 0x87 .byte 0x87 SAT_Block_Table: .word SAT_Col1 .word SAT_Col2 .word SAT_Col3 .word SAT_Col4 .word SAT_Col5 .word SAT_Col1 .word SAT_Col2 .word SAT_Col3 .word SAT_Col4 .word SAT_Col5 ; Contains a list of VRAM addresses corresponding to every page NameTablesList: NT_P0: .byte 0x00 NT_P1: .byte 0x14 CurrentByteTableOffset: .byte 0x00 ;;; ;;; ;;; Exported symbols .public vdp_write_vram .public vdp_detect .public vdp_write_registers .public vdp_hide_sprites .public vdp_hide_sprite .public vdp_show_sprite .public vdp_switch_nt .public vdp_set_sprite_tile .public vdp_print_string .public vdp_set_tile .public vdp_point_to_vram_xy .public vdp_irq_handler .public SpriteAttributeTable ; We'll need to set change visibility and values .public NT_P0, NT_P1