#ifndef _UTILITY_HEADER_ #define _UTILITY_HEADER_ #include #define SCREEN_HEIGHT 192 #define SCREEN_WIDTH_BYTES 128 #define BYTES_PER_LINE 40 #define PEEKZ(a) (*(volatile uint8_t* __attribute__((zpage)))(a)) #define POKEZ(a, b) ((*(volatile uint8_t* __attribute__((zpage)))(a)) = b) #define PEEK(a) (*(volatile uint8_t*)(a)) #define POKE(a, b) ((*(volatile uint8_t*)(a)) = b) #define PEEKW(a) (*(volatile uint16_t*)(a)) #define POKEW(a, b) ((*(volatile uint16_t*)(a)) = b) #define ARRAY_SIZE(x) (sizeof(x)/sizeof((x)[0])) void num_to_decbuf(uint16_t n, uint8_t len, uint8_t *buf); uint8_t bit_reverse(uint8_t b); uint8_t bit_count(uint8_t b); uint16_t lfsr_update(void); //void print_line(const char* line, uint8_t off_x, uint8_t off_y); #endif /* _UTILITY_HEADER_ */