mirror of
https://codeberg.org/hkzlab/TK2048.git
synced 2025-12-25 18:12:15 +11:00
67 lines
1.3 KiB
C
67 lines
1.3 KiB
C
#include <stubs.h>
|
|
|
|
#include <stdint.h>
|
|
#include <string.h>
|
|
|
|
#include "utility.h"
|
|
#include "mem_registers.h"
|
|
#include "mem_map.h"
|
|
#include "input.h"
|
|
#include "game_logic.h"
|
|
#include "game_graphics.h"
|
|
|
|
void __low_level_init(void);
|
|
|
|
// Low level initialization
|
|
void __low_level_init(void) {
|
|
POKE(P3_PWRDUP, 0); // Dirty the value checked by the reset vector
|
|
PEEK(IO_ROMSEL); // Make sure the ROM is selected
|
|
|
|
PEEK(IO_DISPLAY_BW); // Disable colors
|
|
PEEK(IO_DISPLAY_PAGE1); // Select the first display page
|
|
|
|
// Clear display memory
|
|
memset((void*)DISPLAY_PAGE_1, 0, DISPLAY_PAGE_SIZE);
|
|
memset((void*)DISPLAY_PAGE_2, 0, DISPLAY_PAGE_SIZE);
|
|
}
|
|
|
|
__task int main(void) {
|
|
game_state state;
|
|
|
|
while(1){ // Outer loop
|
|
reset_game();
|
|
draw_game_background();
|
|
|
|
while(1) { // Game loop
|
|
lfsr_update();
|
|
|
|
switch(read_kb()) {
|
|
case K_UP:
|
|
state = step_game(UP);
|
|
break;
|
|
case K_DOWN:
|
|
state = step_game(DOWN);
|
|
break;
|
|
case K_LEFT:
|
|
state = step_game(LEFT);
|
|
break;
|
|
case K_RIGHT:
|
|
state = step_game(RIGHT);
|
|
break;
|
|
default:
|
|
continue; // Do nothing, loop again
|
|
}
|
|
|
|
// If we have finished, break out of this loop
|
|
if(state.done) break;
|
|
|
|
// Unable to add a tile. We lost!!!
|
|
if(!add_random_tile()) break;
|
|
|
|
draw_tiles();
|
|
}
|
|
|
|
};
|
|
|
|
return 0;
|
|
}
|