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Tweak strings to indicate DEMO mode
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parent
46f3662322
commit
a3425993b1
3 changed files with 11 additions and 1 deletions
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@ -33,6 +33,9 @@
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#define MOVES_TEXT_X 27
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#define MOVES_TEXT_Y 8
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#define BOTTOM_TEXT_X 1
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#define BOTTOM_TEXT_Y 23
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#define MAX_DEMO_MOVES 30
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#define RUNS_TO_SKIP 4000
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@ -69,6 +72,8 @@ void main(void) {
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score = reset_game();
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// Draw the initial state of the game
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vdp_print_string(0, BOTTOM_TEXT_X, BOTTOM_TEXT_Y, "DEMO MODE Press any key to exit");
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num_to_decbuf(state_page->hi_score, 5, text_buf); // High score
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decbuf_to_ascii(5, text_buf);
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vdp_print_string(0, HSCORE_TEXT_X, HSCORE_TEXT_Y, (char*)text_buf);
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@ -44,7 +44,7 @@ void main(void) {
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vdp_print_string(1, 13, 12, (char*)score_buf);
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vdp_print_string(1, 5, 15, "Press any key to START");
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vdp_print_string(1, 1, 23, "hkz@social.chinwag.org");
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vdp_print_string(1, 27, 23, "2025");
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vdp_print_string(1, 28, 23, "2025");
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switch(dld->mode) {
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case DLOG_MODE_WIN:
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@ -33,6 +33,9 @@
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#define MOVES_TEXT_X 27
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#define MOVES_TEXT_Y 8
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#define BOTTOM_TEXT_X 1
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#define BOTTOM_TEXT_Y 23
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#define WIN_SCORE_BONUS 10000
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static state_page_data* state_page = (state_page_data*)STATE_PAGE;
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@ -77,6 +80,8 @@ void main(void) {
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}
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// Draw the initial state of the game
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vdp_print_string(0, BOTTOM_TEXT_X, BOTTOM_TEXT_Y, "hkz@social.chinwag.org 2025");
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num_to_decbuf(state_page->hi_score, 5, text_buf); // High score
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decbuf_to_ascii(5, text_buf);
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vdp_print_string(0, HSCORE_TEXT_X, HSCORE_TEXT_Y, (char*)text_buf);
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