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@ -2,6 +2,13 @@
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#include "mem_map.h"
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#define TOP_OFFSET 14 // Top is offset by 14 lines
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#define LEFT_OFFSET_B 1 // Left is offset by 1 bytes (7 pixels)
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// The grid is 5x5 squares,
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// It is offset on the left side by 7 pixels and on the top by 14
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// Every square is 28x28 pixels
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void draw_game_background(void) {
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}
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